> but at this point, I think most engineering computer use is paced by how
> fast the user can pick up mistakes and understand the problem. I think
> you could make a pretty good case that increases in processing speed
> encourage sloppy work, in that it's far easier to turn out crap.
But this is justified because it's so easy to fix things later. And why bother hiring expensive, experienced people when it's so easy to correct initial mistakes?
Isn't the design process more iterative than linear, given the inevitable changes along the way? I'm talking about clean-sheet designs, not modified template work.
Paul Received on Wed Nov 19 21:44:00 2003
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